CSGO – Guide for Beginners

The CSGO series is nearly 15 years old and going strong. With the launch of the Arms Deal Update, the series’ newest iteration, Global Offensive, has witnessed its player figures spike. Along with the, Valve recently announced that earnings of eSports Keys in the Arms Deal Update is assisting it to finance a $250,000 tournament prize pool. Together with the player base growing, and Valve’s support for the eSports scene rising, there is no better time to get in the game.


On its surface, Counter-Strike is a relatively easy game. Two groups of five compete to attack or protect a target. You get money by winning or losing rounds and getting kills then use that money to equip yourself with weapons for another round. But like every good competitive undertaking, Counter-Strike includes a great deal of depth to it, for example a couple of things which might not be obvious for beginners. This guide aims to provide you with a simple summary of how to pick up the game, together with a couple of suggestions to give you an advantage over those people who are only starting.

Counter-Strike: Global Offensive includes more than 30 weapons and pieces of equipment which you could use. As a newcomer, the first step would be to familiarize yourself with the primary guns you may strike. To try it, I would recommend that you start a private death match server, and fill it up with simple bots to play against. The guns I would recommend that you get acquainted with would be the following: the Glock, P2000, Nova, UMP-45, Galil, AK47, FAMAS, M4A4, and the AWP.

As soon as you’ve started your CSGO game, buy one of the above mentioned weapons, and discover a wall which you could clearly see bullet impacts on. Aim someplace in the center of the wall, hold the cause, and don’t move. Notice the way the bullets do not go where your crosshairs are targeted, and rather get wilder the lengthier the cause is held. This really is a gun’s “spray,” and the reason you ought to rarely hold down the trigger when fighting somebody. Instead fire in brief two or three bullet pops. But for the scenarios in which you have to hold the cause, the pattern that you see is that the blueprint which bullets will constantly fire in for this gun, presuming you aren’t moving, which means it’s possible to learn how to compensate to a degree.

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